CINEMA 4D is a terrific application for creating broadcast elements and incorporates well with After Effects. Motion Graphics artists are able to create many elements on their own and use those in their projects. When those assets require a little more time and attention in their modeling, though, issues can pop up from time to time.
In this tutorial we'll look at some issues encountered by users as they begin to create and modify broadcast assets. The course is really for those not as familiar with modeling in CINEMA 4D and just need to make sure their assets work. We'll talk about making sure our geometry is welded together after converting from generated geometry. We'll cover methods of combining splines and creating branching splines using L-systems. We'll also clean up boolean geometry, work with pivots and use the Brush Tool to modify an object's shape.
By the end of this training you'll know a bit more about dealing the polygon geometry when creating assets for your next broadcast piece.
01. Introduction and project overview
02. Spline tips
03. Controlling resolution of generated geometry
04. Creating splines based on geometry
05. Creating branching splines
06. Cleaning up generated geometry
07. Tweaking boolean geometry
08. Working with pivots
09. Using the Brush Tool
10. Closing geometry holes
11. Cloners and Arrays
12. Reusing geometry
13. Working with FFDs
14. Creating twisted topology
Download File Size:391.94 MB